imitera is an XR Company, focusing on Mixed Reality. Imitera released several titles during 2018, starting off with a chess game. Mixed Reality will have a huge impact on our perception of reality and Imitera plans to have a stake in developing this new future.

John Nilsson, CEO

John is a creative and innovative person, who thinks out of the box by default. The virtual reality in the real world has been in his focus for over 20 years, and he as well invented an immersive screen. The J-Dome, to create a mix of realities to enhance the gaming experience. The invention  as well became, a bit unexpectedly, a valuable activation tool used in dementia care, enabling people to bike around in Google Street-view, projected on the immersive screen.
Since the stand alone VR head-sets were launched on the market John and his team have focused on developing a platform to serve shared XR-experiences and pushing the XR-standards allowing more active motion and physical engagement.
John has a background as a Systems Engineer (15+ years) and has been a consultant at companies such as Siemens-Elema, Nordea, Eniro and Ericsson.

Sebastian Östlund, CTO

Sebastian has 6 years of Computer Science at KTH Royal Institute of Technology and has invaluable knowledge in software development, crucial to good design for the future of mixed reality. Sebastian has worked with John on new ventures since 2015.